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AI Insights · Timothy · January 2022

Top 5 Boat Games Performance in Italy Q4 2021

Explore the performance trends of the top 5 boat games in Italy during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Boat Games Performance in Italy Q4 2021

In the fourth quarter of 2021, the top 5 boat games on a unified platform in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a closer look at these trends.

Flippy Race from Ketchapp saw a mixed performance in weekly revenue, starting at $46 at the beginning of the quarter and fluctuating to end the year at $17. Weekly downloads for the game climbed steadily, peaking at around 1.9K in the final week of December. Active users also demonstrated a consistent increase, reaching approximately 9.3K by the end of the quarter.

Port City: Ship Simulator by Pixel Federation Games experienced notable shifts in weekly revenue, peaking at $617 in late October before settling around $491 in the last week of December. The game’s weekly downloads saw a resurgence towards the end of the quarter, reaching about 2K. Weekly active users showed a gradual increase, culminating at 5.5K in the final week.

Battle of Warships: Naval Wars from Dumitru Muset displayed a downward trend in weekly revenue, starting at $223 and dropping to $156 by the end of December. However, the game's weekly downloads and active users showed positive growth, with downloads nearing 1K and active users rising to approximately 2.6K in the last week of the quarter.

Hyper Boat by Suji Games had fluctuating weekly downloads, starting at 1.7K in late September and ending the quarter at 640. Active users followed a similar pattern, peaking at 2.8K in late September before stabilizing around 1.5K by the end of December.

Lastly, Building Games & Ship for Kids from GoKids! experienced modest weekly revenue, fluctuating between $23 and $63 throughout the quarter. Weekly downloads showed a steady increase, reaching 528 in the last week of December. Active users for the game also saw a consistent rise, peaking at 1.1K in early November and maintaining around 890 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022